// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MyProject : ModuleRules { public MyProject(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "AIModule", "StateTreeModule", "GameplayStateTreeModule", "UMG", "Slate" }); PrivateDependencyModuleNames.AddRange(new string[] { }); PublicIncludePaths.AddRange(new string[] { "MyProject", "MyProject/Variant_Platforming", "MyProject/Variant_Platforming/Animation", "MyProject/Variant_Combat", "MyProject/Variant_Combat/AI", "MyProject/Variant_Combat/Animation", "MyProject/Variant_Combat/Gameplay", "MyProject/Variant_Combat/Interfaces", "MyProject/Variant_Combat/UI", "MyProject/Variant_SideScrolling", "MyProject/Variant_SideScrolling/AI", "MyProject/Variant_SideScrolling/Gameplay", "MyProject/Variant_SideScrolling/Interfaces", "MyProject/Variant_SideScrolling/UI" }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }