// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CombatActivationVolume.generated.h" class UBoxComponent; /** * A simple volume that activates a list of actors when the player pawn enters. */ UCLASS() class ACombatActivationVolume : public AActor { GENERATED_BODY() /** Collision box volume */ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category ="Components", meta = (AllowPrivateAccess = "true")) UBoxComponent* Box; protected: /** List of actors to activate when this volume is entered */ UPROPERTY(EditAnywhere, Category="Activation Volume") TArray ActorsToActivate; public: /** Constructor */ ACombatActivationVolume(); protected: /** Handles overlaps with the box volume */ UFUNCTION() void OnOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); };