// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimNotify_EndDash.h" #include "PlatformingCharacter.h" #include "Components/SkeletalMeshComponent.h" void UAnimNotify_EndDash::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) { // cast the owner to the attacker interface if (APlatformingCharacter* PlatformingCharacter = Cast(MeshComp->GetOwner())) { // tell the actor to end the dash PlatformingCharacter->EndDash(); } } FString UAnimNotify_EndDash::GetNotifyName_Implementation() const { return FString("End Dash"); }