// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "AnimNotify_EndDash.generated.h" /** * AnimNotify to finish the dash animation and restore player control */ UCLASS() class UAnimNotify_EndDash : public UAnimNotify { GENERATED_BODY() public: /** Perform the Anim Notify */ virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override; /** Get the notify name */ virtual FString GetNotifyName_Implementation() const override; };