// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EnvironmentQuery/EnvQueryContext.h" #include "EnvQueryContext_Danger.generated.h" /** * UEnvQueryContext_Danger * Returns the enemy character's last known danger location */ UCLASS() class MYPROJECT_API UEnvQueryContext_Danger : public UEnvQueryContext { GENERATED_BODY() public: /** Provides the context locations or actors for this EnvQuery */ virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const override; };