// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimNotify_CheckCombo.h" #include "CombatAttacker.h" #include "Components/SkeletalMeshComponent.h" void UAnimNotify_CheckCombo::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) { // cast the owner to the attacker interface if (ICombatAttacker* AttackerInterface = Cast(MeshComp->GetOwner())) { // tell the actor to check for combo string AttackerInterface->CheckCombo(); } } FString UAnimNotify_CheckCombo::GetNotifyName_Implementation() const { return FString("Check Combo String"); }