// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Components/BoxComponent.h" #include "CombatCheckpointVolume.generated.h" UCLASS(abstract) class ACombatCheckpointVolume : public AActor { GENERATED_BODY() /** Collision box volume */ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Components, meta = (AllowPrivateAccess = "true")) UBoxComponent* Box; public: /** Constructor */ ACombatCheckpointVolume(); protected: /** Set to true after use to avoid accidentally resetting the checkpoint */ bool bCheckpointUsed = false; /** Handles overlaps with the box volume */ UFUNCTION() void OnOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); };