// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "PlatformingGameMode.generated.h" /** * Simple GameMode for a third person platforming game */ UCLASS() class APlatformingGameMode : public AGameModeBase { GENERATED_BODY() public: /** Constructor */ APlatformingGameMode(); };