// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "SideScrollingJumpPad.generated.h" class UBoxComponent; /** * A simple jump pad that launches characters into the air */ UCLASS(abstract) class ASideScrollingJumpPad : public AActor { GENERATED_BODY() /** Jump pad bounding box */ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true")) UBoxComponent* Box; protected: /** Vertical velocity to set the character to when they use the jump pad */ UPROPERTY(EditAnywhere, Category="Jump Pad", meta = (ClampMin=0, ClampMax=10000, Units="cm/s")) float ZStrength = 1000.0f; public: /** Constructor */ ASideScrollingJumpPad(); protected: UFUNCTION() void BeginOverlap(AActor* OverlappedActor, AActor* OtherActor); };