// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "SideScrollingPickup.generated.h" class USphereComponent; /** * A simple side scrolling game pickup * Increments a counter on the GameMode */ UCLASS(abstract) class ASideScrollingPickup : public AActor { GENERATED_BODY() /** Pickup bounding sphere */ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category ="Components", meta = (AllowPrivateAccess = "true")) USphereComponent* Sphere; public: /** Constructor */ ASideScrollingPickup(); protected: /** Handles pickup collision */ UFUNCTION() void BeginOverlap(AActor* OverlappedActor, AActor* OtherActor); /** Passes control to BP to play effects on pickup */ UFUNCTION(BlueprintImplementableEvent, Category="Pickup", meta = (DisplayName = "On Picked Up")) void BP_OnPickedUp(); };