// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "SideScrollingUI.generated.h" /** * Simple Side Scrolling game UI * Displays and manages a pickup counter */ UCLASS(abstract) class USideScrollingUI : public UUserWidget { GENERATED_BODY() public: /** Update the widget's pickup counter */ UFUNCTION(BlueprintImplementableEvent, Category="UI") void UpdatePickups(int32 Amount); };