test/Source/MyProject/Variant_Combat/Animation/AnimNotify_CheckChargedAtta...

25 lines
625 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "AnimNotify_CheckChargedAttack.generated.h"
/**
* AnimNotify to perform a charged attack hold check.
*/
UCLASS()
class UAnimNotify_CheckChargedAttack : public UAnimNotify
{
GENERATED_BODY()
public:
/** Perform the Anim Notify */
virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
/** Get the notify name */
virtual FString GetNotifyName_Implementation() const override;
};