31 lines
778 B
C++
31 lines
778 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimNotifies/AnimNotify.h"
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#include "AnimNotify_DoAttackTrace.generated.h"
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/**
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* AnimNotify to tell the actor to perform an attack trace check to look for targets to damage.
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*/
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UCLASS()
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class UAnimNotify_DoAttackTrace : public UAnimNotify
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{
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GENERATED_BODY()
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protected:
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/** Source bone for the attack trace */
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UPROPERTY(EditAnywhere, Category="Attack")
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FName AttackBoneName;
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public:
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/** Perform the Anim Notify */
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virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
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/** Get the notify name */
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virtual FString GetNotifyName_Implementation() const override;
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};
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