28 lines
586 B
C++
28 lines
586 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AIController.h"
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#include "SideScrollingAIController.generated.h"
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class UStateTreeAIComponent;
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/**
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* A basic AI Controller capable of running StateTree
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*/
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UCLASS(abstract)
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class ASideScrollingAIController : public AAIController
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{
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GENERATED_BODY()
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/** StateTree Component */
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "AI", meta = (AllowPrivateAccess = "true"))
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UStateTreeAIComponent* StateTreeAI;
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public:
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/** Constructor */
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ASideScrollingAIController();
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};
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