test/Source/MyProject/Variant_Combat/Gameplay/CombatCheckpointVolume.h

33 lines
875 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/BoxComponent.h"
#include "CombatCheckpointVolume.generated.h"
UCLASS(abstract)
class ACombatCheckpointVolume : public AActor
{
GENERATED_BODY()
/** Collision box volume */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Components, meta = (AllowPrivateAccess = "true"))
UBoxComponent* Box;
public:
/** Constructor */
ACombatCheckpointVolume();
protected:
/** Set to true after use to avoid accidentally resetting the checkpoint */
bool bCheckpointUsed = false;
/** Handles overlaps with the box volume */
UFUNCTION()
void OnOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
};