20 lines
545 B
C++
20 lines
545 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CombatAIController.h"
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#include "Components/StateTreeAIComponent.h"
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ACombatAIController::ACombatAIController()
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{
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// create the StateTree AI Component
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StateTreeAI = CreateDefaultSubobject<UStateTreeAIComponent>(TEXT("StateTreeAI"));
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check(StateTreeAI);
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// ensure we start the StateTree when we possess the pawn
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bStartAILogicOnPossess = true;
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// ensure we're attached to the possessed character.
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// this is necessary for EnvQueries to work correctly
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bAttachToPawn = true;
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}
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