17 lines
646 B
C++
17 lines
646 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "Variant_Combat/AI/EnvQueryContext_Danger.h"
|
|
#include "Variant_Combat/AI/CombatEnemy.h"
|
|
#include "EnvironmentQuery/EnvQueryTypes.h"
|
|
#include "EnvironmentQuery/Items/EnvQueryItemType_Point.h"
|
|
|
|
void UEnvQueryContext_Danger::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
|
|
{
|
|
// get the querying enemy
|
|
if (ACombatEnemy* QuerierActor = Cast<ACombatEnemy>(QueryInstance.Owner.Get()))
|
|
{
|
|
// add the last recorded danger location to the context
|
|
UEnvQueryItemType_Point::SetContextHelper(ContextData, QuerierActor->GetLastDangerLocation());
|
|
}
|
|
} |