22 lines
691 B
C++
22 lines
691 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNotify_CheckChargedAttack.h"
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#include "CombatAttacker.h"
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#include "Components/SkeletalMeshComponent.h"
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void UAnimNotify_CheckChargedAttack::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
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{
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// cast the owner to the attacker interface
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if (ICombatAttacker* AttackerInterface = Cast<ICombatAttacker>(MeshComp->GetOwner()))
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{
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// tell the actor to check for a charged attack loop
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AttackerInterface->CheckChargedAttack();
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}
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}
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FString UAnimNotify_CheckChargedAttack::GetNotifyName_Implementation() const
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{
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return FString("Check Charged Attack");
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}
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