41 lines
1000 B
C++
41 lines
1000 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CombatActivationVolume.generated.h"
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class UBoxComponent;
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/**
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* A simple volume that activates a list of actors when the player pawn enters.
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*/
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UCLASS()
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class ACombatActivationVolume : public AActor
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{
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GENERATED_BODY()
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/** Collision box volume */
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category ="Components", meta = (AllowPrivateAccess = "true"))
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UBoxComponent* Box;
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protected:
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/** List of actors to activate when this volume is entered */
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UPROPERTY(EditAnywhere, Category="Activation Volume")
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TArray<AActor*> ActorsToActivate;
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public:
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/** Constructor */
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ACombatActivationVolume();
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protected:
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/** Handles overlaps with the box volume */
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UFUNCTION()
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void OnOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
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};
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