54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "SideScrollingNPC.h"
|
|
#include "Engine/World.h"
|
|
#include "GameFramework/CharacterMovementComponent.h"
|
|
#include "TimerManager.h"
|
|
|
|
ASideScrollingNPC::ASideScrollingNPC()
|
|
{
|
|
PrimaryActorTick.bCanEverTick = true;
|
|
|
|
GetCharacterMovement()->MaxWalkSpeed = 150.0f;
|
|
}
|
|
|
|
void ASideScrollingNPC::EndPlay(EEndPlayReason::Type EndPlayReason)
|
|
{
|
|
Super::EndPlay(EndPlayReason);
|
|
|
|
// clear the deactivation timer
|
|
GetWorld()->GetTimerManager().ClearTimer(DeactivationTimer);
|
|
}
|
|
|
|
void ASideScrollingNPC::Interaction(AActor* Interactor)
|
|
{
|
|
// ignore if this NPC has already been deactivated
|
|
if (bDeactivated)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// reset the deactivation flag
|
|
bDeactivated = true;
|
|
|
|
// stop character movement immediately
|
|
GetCharacterMovement()->StopMovementImmediately();
|
|
|
|
// launch the NPC away from the interactor
|
|
FVector LaunchVector = Interactor->GetActorForwardVector() * LaunchImpulse;
|
|
LaunchVector.Y = 0.0f;
|
|
LaunchVector.Z = LaunchVerticalImpulse;
|
|
|
|
LaunchCharacter(LaunchVector, true, true);
|
|
|
|
// set up a timer to schedule reactivation
|
|
GetWorld()->GetTimerManager().SetTimer(DeactivationTimer, this, &ASideScrollingNPC::ResetDeactivation, DeactivationTime, false);
|
|
}
|
|
|
|
void ASideScrollingNPC::ResetDeactivation()
|
|
{
|
|
// reset the deactivation flag
|
|
bDeactivated = false;
|
|
}
|